Bash Console Colours for C++
Here’s a little header file for C/C++ that I knocked up to make colouring console output a little easier. Not all of these colour codes are supported by every console emulator, but if you stick to the primary colours, you should be fine.
File: shellColours.h
[cpp]
//// Foreground Colours ////
#define SH_FG_BLACK "\033[0;30m"
#define SH_FG_BLUE "\033[0;34m"
#define SH_FG_GREEN "\033[0;32m"
#define SH_FG_CYAN "\033[0;36m"
#define SH_FG_RED "\033[0;31m"
#define SH_FG_PURPLE "\033[0;35m"
#define SH_FG_YELLOW "\033[0;33m"
#define SH_FG_LIGHT_GREY "\033[0;37m"
#define SH_FG_DARK_GREY "\033[1;30m"
#define SH_FG_LIGHT_BLUE "\033[1;34m"
#define SH_FG_LIGHT_GREEN "\033[1;32m"
#define SH_FG_LIGHT_CYAN "\033[1;36m"
#define SH_FG_LIGHT_RED "\033[1;31m"
#define SH_FG_LIGHT_PURPLE "\033[1;35m"
#define SH_FG_LIGHT_YELLOW "\033[1;33m"
#define SH_FG_WHITE "\033[1;37m"
//// Background Colours ////
#define SH_BG_BLACK "\033[0;40m"
#define SH_BG_BLUE "\033[0;44m"
#define SH_BG_GREEN "\033[0;42m"
#define SH_BG_CYAN "\033[0;46m"
#define SH_BG_RED "\033[0;41m"
#define SH_BG_PURPLE "\033[0;45m"
#define SH_BG_YELLOW "\033[0;43m"
#define SH_BG_LIGHT_GREY "\033[0;47m"
#define SH_BG_DARK_GREY "\033[1;40m"
#define SH_BG_LIGHT_BLUE "\033[1;44m"
#define SH_BG_LIGHT_GREEN "\033[1;42m"
#define SH_BG_LIGHT_CYAN "\033[1;46m"
#define SH_BG_LIGHT_RED "\033[1;41m"
#define SH_BG_LIGHT_PURPLE "\033[1;45m"
#define SH_BG_LIGHT_YELLOW "\033[1;43m"
#define SH_BG_WHITE "\033[1;47m"
//// Others ////
#define SH_DEFAULT "\033[0m"
#define SH_UNDERLINE "\033[4m"
#define SH_BLINK "\033[5m"
#define SH_INVERSE "\033[7m"
#define SH_CONCEALED "\033[8m"
[/cpp]
And here’s how to use it. Note that you’ve got to set the colours back to default at the end of the sequence.
File: shellColoursTest.cpp
[cpp]
#include "../shellColours.h"
#include
using namespace std;
int main (){
cout << SH_FG_BLUE << "Foreground Blue" << SH_DEFAULT << endl;
cout << SH_BG_GREEN << "Background Green" << SH_DEFAULT << endl;
cout <<; SH_UNDERLINE << "Text Underlined" << SH_DEFAULT << " Back To Normal Text" << endl;
}
[/cpp]