Here’s a little header file for C/C++ that I knocked up to make colouring console output a little easier. Not all of these colour codes are supported by every console emulator, but if you stick to the primary colours, you should be fine.

File: shellColours.h
//// Foreground Colours ////
# define SH_FG_BLACK         "\033[0;30m"
# define SH_FG_BLUE         "\033[0;34m"
# define SH_FG_GREEN         "\033[0;32m"
# define SH_FG_CYAN         "\033[0;36m"
# define SH_FG_RED         "\033[0;31m"
# define SH_FG_PURPLE         "\033[0;35m"
# define SH_FG_YELLOW         "\033[0;33m"
# define SH_FG_LIGHT_GREY     "\033[0;37m"
# define SH_FG_DARK_GREY     "\033[1;30m"
# define SH_FG_LIGHT_BLUE     "\033[1;34m"
# define SH_FG_LIGHT_GREEN     "\033[1;32m"
# define SH_FG_LIGHT_CYAN     "\033[1;36m"
# define SH_FG_LIGHT_RED     "\033[1;31m"
# define SH_FG_LIGHT_PURPLE    "\033[1;35m"
# define SH_FG_LIGHT_YELLOW     "\033[1;33m"
# define SH_FG_WHITE         "\033[1;37m"

//// Background Colours ////
# define SH_BG_BLACK         "\033[0;40m"
# define SH_BG_BLUE         "\033[0;44m"
# define SH_BG_GREEN         "\033[0;42m"
# define SH_BG_CYAN         "\033[0;46m"
# define SH_BG_RED         "\033[0;41m"
# define SH_BG_PURPLE         "\033[0;45m"
# define SH_BG_YELLOW         "\033[0;43m"
# define SH_BG_LIGHT_GREY     "\033[0;47m"
# define SH_BG_DARK_GREY     "\033[1;40m"
# define SH_BG_LIGHT_BLUE     "\033[1;44m"
# define SH_BG_LIGHT_GREEN     "\033[1;42m"
# define SH_BG_LIGHT_CYAN     "\033[1;46m"
# define SH_BG_LIGHT_RED     "\033[1;41m"
# define SH_BG_LIGHT_PURPLE    "\033[1;45m"
# define SH_BG_LIGHT_YELLOW     "\033[1;43m"
# define SH_BG_WHITE         "\033[1;47m"

//// Others ////
# define SH_DEFAULT         "\033[0m"
# define SH_UNDERLINE         "\033[4m"
# define SH_BLINK         "\033[5m"
# define SH_INVERSE         "\033[7m"
# define SH_CONCEALED         "\033[8m"

And here’s how to use it. Note that you’ve got to set the colours back to default at the end of the sequence.

File: shellColoursTest.cpp
# include "../shellColours.h"
# include
using namespace std;

int main (){
cout < < SH_FG_BLUE <<"Foreground Blue" << SH_DEFAULT << endl;
cout << SH_BG_GREEN <<"Background Green" << SH_DEFAULT << endl;
cout << SH_UNDERLINE <<"Text Underlined" << SH_DEFAULT << " Back To Normal Text" << endl;
}